IndieCade Takes E3 by Storm
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Celia Pearce co-curated the 2nd IndieCade Indie Games Showcase for E3, along with Sam Robertson, with Stephanie Barish at the helm. For details and press visit www.indiecade.com


“The Truth About Baby Boomer Gamers” Released
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Celia Pearce’s study of Baby Boomer gamers has been published in the April 2008 issue of Games & Culture.


Top Ten Questions Never to Ask Me
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  1. 10. Do you design web sites?
  2. 9. How much does it cost to make a game?
  3. 8. Do video games make kids violent?
  4. 7. What do you think of my game idea? (Unless of course you are one of my students.)
  5. 6. How do you break into the game industry?
  6. 5. Why don’t girls play video games? (Alternate: But don’t women only play casual games?)
  7. 4. Can I pick your brain?
  8. 3. Will you do (x) for free?
  9. 2. Can you put me in touch with Will Wright?
  10. 1. Is that your natural hair color?

Living Game Worlds IV - NEW DATES - December 1-2, 2008
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Ludica on KPFK 12/29
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Pearce Article in Game Daily 12/12/07
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I had an editorial in Game Daily about Ludica’s Digra Paper

Girls Just Wanna Have Fun: Video Game Makers Should Take a Lesson from Nintendo and Market to Women


Celia Pearce
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Celia Pearce/Biography

Celia Pearce is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. She received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective.


Contact
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(jpeg image without a clickable link to avoid spam)


Blogs
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The following are blogs to which I contribute on a regular or irregular basis:

Virtual Cultures, covering the sociology, design and community management aspects of massively multiplayer games and virtual worlds (with Ron Meiners)

Ludica Blog , exploring games and gender (with Ludica)

(f)e-mail from abroad, my travel blog which I rarely have time to post to because I’m traveling so much. Most recent post is from my trip to Japan in September.


Article on Ludica Work/Games and Gender in Game Daily
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Game Daily published an article I wrote about the work Ludica presented at Girls Just Wanna Have Fun/Game Daily.